Blurring Masks and Joint Rotations

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Another new mask feature allows easy adjustment of mask intensity gradation around areas of your model that might undergo significant distortion, such as a knee joint when the lower leg is rotated into a pose. This is mask blurring, which allows you to easily widen out and smooth the area of partial masking between the fully masked part of a model, and the non-masked area.

To apply partial masking:

  1. Define a mask on your object.
  2. Ctrl-click on any masked area. The edges of all masked areas will be blurred.
  3. Additional Ctrl-clicks will blur the mask further. A setting in transpose preferences allows setting how much blur occurs with each click.

Mask blurring makes adjusting joint rotations quick and easy.

  1. Set up a mask so the boundary between the masked and unmasked surfaces is at the joint.
  2. Create a control line with one end at the joint, and the other end at the other end of the bone (or whatever) being rotated.
  3. Rotate the limb, and see if the results are OK.
  4. If not, undo the rotation, blur the mask, and try again.
  5. Do this a few times if you need to.

To Learn About Transposing With Bones Click Here.

To Learn About Transpose Click Here.

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