Color Palette

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The color palette provides you with the ability to select colors for your drawing in ZBrush, plus some related operations.

Contents

Using and Choosing Colors

The main (most commonly used) part of this palette is the color selector area (which is also found in a slightly different format as a shortcut on the left side of the ZBrush screen):

The large square in the middle of the color selector area is the color chooser. It is divided into an outer border and an inner area. The border area selects primary (maximally intense) colors; bright red, yellow, orange, green, blue, etc. Once you have selected a primary color in the border area, the inner area lets you choose the precise intensity and tone of that color.

The gray bar at the bottom of this area is a gray selector; it permits you to select a gray of any intensity with a single click.

The small square at the top middle of the selector area (colored yellow in this image) is a swatch showing the current secondary color. Some color brushes make use of the secondary color, and some do not. The rectangle at the top right of this area is the main color swatch. All color brushes make use of the main color. (The Simple, Sphere, Alpha, Paint and Fiber brushes use both.)



Choosing a Color

You can choose a main or secondary color in various ways.

Direct Selection:

  1. Click on either the the main color box or secondary color box to choose which of these alternatives you will assign a new color to.
  2. Click on the border area of the color chooser to select the appropriate primary color.
  3. Finally, click on the inner area of the color chooser to select the correct shade of your primary color.

You can also click on the shaded gray bar to select grays of different intensities.

Pixol Sampling:

Another way of selecting colors permits you to easily match colors that already exist on the screen:

  1. Click and hold the mouse button on either the main or secondary color swatch.
  2. Drag the mouse anywhere on the screen, until it is over the color you want to choose.
  3. Release the mouse button to choose that color.

When using this latter method, you can drag to anywhere on the screen, not just within the drawing area.

You can also enter a color directly, using the RGB sliders, the choosers under the Modifiers subpalette, or your computer's system palette. The controls relevant to this are discussed below.

Color Palette Controls

The other controls in the Color palette are described below.

SwitchColor: Switches the main and secondary colors.
R: Directly sets the red value of the currently selected main or secondary color.
G: Directly sets the green value of the currently selected main or secondary color.
B: Directly sets the blue value of the currently selected main or secondary color.
Fill Object: The Fill Object button is active only when you have a 3D object in 3D Edit mode (i.e. Transform:Edit is on). It fills all polygons of the 3D object with the main color, by assigning colors to the vertices. This does not use textures, and assigning a texture to your object will override any colors you've assigned with Fill Object.
Fill Layer: The Fill Layer button fills the currently active canvas layer with the currently selected color and material. Due to the way material effects are computed, some materials show up only when applied to areas of differing depth, and so will not be apparent until you start painting with a depth-enabled brush.
SysPalette: This allows you to choose a color by going through your operating system's color chooser.
Clear: Clears the currently selected layer back to a neutral gray.
Modifiers: Additional color chooser systems are available in the Modifiers sub-palette. All four pickers may be open and active at the same time.

Related Controls in Other Palettes

  • The Layer Palette is relevant to those of the Color Palette operations that apply to an entire area; FillArea and Clear.
  • Within the Draw Palette, the M, Rgb, Mrgb, and Rgb Intensity controls affect if and how color is applied when painting.
  • Within the Texture Palette, the Clear button clears the current texture and fills it with the current main color, and the Grad (Gradient Colorize) button uses the main and secondary colors to tint the current texture.
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