Lighting
From ZBrush Info
Because a ZBrush scene has depth and material properties, virtual lights are required to illuminate the canvas and the objects it contains. The Light Palette provides controls for setting and adjusting these lights. ZBrush calculates shading based on the number, type, strength, and position of the lights in the scene.
Lights are added or subtracted from a scene simply by switching them on or off. First click a light icon to select it, then click again to switch on or off; the icon will be colored orange when the light is on. The selected light (which can be on or off) is indicated by an outline around the icon (gray in the default color scheme). Once a light is selected its properties, such as direction and intensity, can be adjusted.
To Learn About Lighting and MatCap Materials Click Here.
To Learn About Changing The Light Direction Click Here.
To Learn About Saving Lights Click Here.
To Learn About Loading Lights Click Here.
To Learn About Light Modifiers Click Here.
To Learn About Global Light Mapping Click Here.
To Learn About Shadows Click Here.
To Learn About Types of Lights Click Here.
To Learn About Placing Lights Click Here.
