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From ZBrush Info
September 2007 - Online help is being rewritten to conform to in-line help systems. Please leave comments for us here.
August 2007 - ZBrush 3.1 is released. See what's new here.
July 2007 - Documentation can now be downloaded here.
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ZBrush 3 Main Manual
Useful Information:
Keyboard Shortcuts
User Edited FAQ
Palette Reference
Downloads
Reference:
Alpha Palette
Brush Palette
Tool Palette
All Palettes
Keyboard Shortcuts
User Edited FAQ
Palette Reference
Downloads
Reference:
Alpha Palette
Brush Palette
Tool Palette
All Palettes
- Getting Started
- Interface
- Sculptor's Workshop
- Getting Started Tutorials
- Drawing Your Model On The Canvas
- Symmetry
- Sculpting Brushes
- Masking
- Keep It Separate: Polygroups
- Paint It! Texturing in ZBrush
- Working with Multiple Objects
- Subtools
- 3D Layers
- Mesh Extraction
- Strike A Pose: Transpose
- Strike A Pose: Rigging
- HD Geometry
- Retool It: Understanding Topology
- Communicating With The Others
- The Material World
- The Dimensional Rift
- Tutorials
- Character Modeling: "Birth" by Francois Rimasson
- Character Modeling: "Pinup Girl" by Alex Huguet
- Character Modeling: "Eagle Head" by Joe Lee
- Detailing Characters: Making Hair by Joe Lee
- Sculpting a Skull With Image Planes
- Topology and Reflow Lab: Plakkie and other users have created a great tutorial, originally on ZBrushCentral and now on the wiki, all about using topology in ZBrush 3. Well worth checking out!
- Material Capture by Meats Meier
- ZBrush 2 General Tutorials (Covering many topics–Good for new users.)
- Introduction to the ZBrush Interface:Using controls, understanding edit modes, basic painting, manipulating 3D objects.
- Tutorial: Rusted Golden Idol:Some basic 3D modeling, painting materials and textures, alphas and masking.
- Not So Primitive: Parametric Models:Creating complex models using parametric adjustments to ZBrush's 'primitive' models.
- Hiding and Showing Model Parts:Learn how to hide or show model groups or polygons, to more easily work with areas of interest.
- Tutorial: Creating a Polymesh Z:Use model partial visibility to create a shaped plane, create a 3D model from it using the powerful Difference Mesh feature, maintain crease sharpness in a subdivided model.
- Tutorial: Modeling a Telephone:Edge loop and low-resolution mesh modeling, Projection and Normal maps, edge crisping, (a different way of maintaining edge sharpness).
- Tutorial: Warrior Image:Addresses a huge number of ZBrush's features! Creating models with ZSpheres, high-resolution detailing and texturing, positioning multiple models in a scene, lighting and rendering, and more.
- Tutorial: Dragon Lizard:Creating low-res meshes from ZSpheres and edge loop modeling, detailing, texturing, materials, lighting and rendering.
- The Reference Library
- Controls Reference
- More Resources
- Pixologic Plug-ins
- User Plug-ins
- User FAQ (Written and maintained by users.)
- ZBrush 2 Wiki: The old ZBrush 2 wiki. All of that information is also contained in this wiki, but the old wiki may be useful for users still on the previous version of ZBrush.
- Keyboard Shortcuts
