Mesh Extraction

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Mesh extraction is a fast and powerful way to create new parts to your model. Using existing geometry you can quickly and easily create a jacket, a helmet, gloves, whatever your character may need!

Mesh Extractions works by separating a part of one model and, in a sense, duplicating that as another mesh. It also 'cleans' the edge of the extracted mesh to create a smooth, even boundary.

You can tell ZBrush which part of the model you want to extract in 3 ways:

  • Masks
  • Visibility
  • Layers

Each of these tools isolate one part of the mesh from the rest of the mesh. When you press Mesh Extraction, ZBrush will calculate the boundary of the selected area, then create a new mesh with smooth clean edges. In order to create the smooth edges it will occassionly have to insert triangles and shown in the far right of the image below:

To Learn About Mesh Extraction with Masking Click Here.

To Learn About Mesh Extraction With Visibility Click Here.

To Learn About Mesh Extraction Using Layers Click Here.

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