Mesh Insert Brush

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Mesh insertion is a convenient and easy way of adding a source mesh to a target mesh. To do this, you select a mesh to be inserted using the MeshInsert Preview button, and then used the specialized MeshInsert Std or MeshInsert Dot to add the selected mesh to the current mesh.

MeshInsert Preview: Press to select a mesh for use with the mesh insertion operations; only Polymesh3D meshes may be selected, not primitives. Once a mesh has been selected, its thumbnail will show up in the MeshInsert Preview button. Press the button again at any time to select a different mesh.

Once you've selected a mesh to insert, you'll still need to activate one of the two specialized mesh insertion brushes to perform insertions.

MeshInsert Fit: Inserts into the current model, an instance of the mesh selected by MeshInsert Preview, drawing the inserted mesh in the plane of the screen. The value of the slider determines if the new mesh will be drawn at, above, or below the level of the surface over which it is drawn. Positive values cause the mesh to be inserted above the surface, negative values below.

In this example, we've selected a halo using MeshInsert Preview, and drawn it farther back on the head, to emphasize the fact that the slope of the skull didn't affect the inserted halo. The slider was set to a high value, so the halo appears above the head instead of intersecting it.

MeshInsert Dot: Inserts into the current model, an instance of the mesh selected by MeshInsert Preview, drawing the inserted mesh tangent to the surface underneath the mouse button. The value of the slider determines if the new mesh will be drawn at, above, or below the level of the surface over which it is drawn. Positive values cause the mesh to be inserted above the surface, negative values below.

This example places the halo at a rakish angle, giving our saint a rather jaunty look. A high slider value results in the halo being displaced away from the head.

Each inserted mesh is assigned its own polygroup, which means you can easily split it into a subtool to refine its placement with respect to the model.

To turn off mesh insertion, simply select any of the other brushes.

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