Polygroups
From ZBrush Info
Polygroups allow you to organize the mesh with visual grouping information. Polygroups are one way to organize your mesh. Another way is to use Subtools. Where SubTools create separate pieces of geometry, Polygroups only create separate selection areas. Your mesh is still one contiguous surface.
There are 4 ways to create Polygroups:
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Working With Polygroups
You work with Polygroups directly on the surface of your model. In order for you to work with them and for them to be visible you must turn on Transform: Frame.
- Show Only One Group
- Press CTRL+SHIFT and click on the mesh where that group is.
- Show All Groups
- Press CTRL+SHIFT and click outside of the mesh.
- Invert Your Current Group Selection
- Press CTRL+SHIFT then click and drag outside of the mesh.
- Select More Than One Group
- Press CTRL+SHIFT and click on the mesh where one group is
- Invert that selection: press CTRL+SHIFT then click and drag outside of the mesh
- Press CTRL+SHIFT and click on the other groups you want to select
- Invert this selection: press CTRL+SHIFT then click and drag outside the model
To Learn About Auto Groups Click Here.
To Learn About Uv Groups Click Here.
To Learn About Group Visible Click Here.
To Learn About Material Groups Click Here.
