Sculpting a Head
From ZBrush Info
Loading a model to begin with
- Press tool: Load Tool
- Navigate to the ZBrush root folder. In the ZTools folder select PolySphere.ztl
- Click and drag downward on the canvas.
- Press Edit on the shelf or "T" on the keyboard to enter Edit mode.
Learn to move the model around in 3D space
To move the model around the canvas you can do the following:
- To rotate your model press and hold the left mouse button and click and drag outside of the model. If the model fills the entire canvas you can use the safe area designated by the white thin lines.
- To move a model hold down the Alt key then click and drag on the canvas.
- To zoom/scale the model, hold down the Alt key, click on the canvas, then release the Alt key without releasing the mouse click. When you drag up and down, the model will be resized.
- To center the model on the canvas (even if it's been moved out of sight by accident), Alt+click on any part of the canvas or click once on the Scale or Move buttons on the right shelf.
If any of these methods of rotating your model are difficult just use the Move, Rotate, Scale buttons on the left hand side of the interface. Also, press CTL while hovering over the interface item to learn more about and remind yourself of the hotkeys.
Sculpting your model
1. Select the move brush in the Brush palette.
2. Turn symmetry on by pressing Transform: Activate Symmetry. By default, it will be across the X axis. You should have 2 red dots on either side of your sphere. We will call this the front view.
3. Rotate the model to a side view. Press Shift to snap it to a full orthographic view as you rotate it towards the side view.
4. With the Move brush we will pull out the jaw and establish the main angle of the face.
5. Rotate the model so you are looking at it from a front view.
6. Using the Move brush, flatten the sides of the cranium inwards.
7. Add more geometry to the model by pressing Tool: Geometry: Divide.
8. Select the Standard brush in the Brush palette. For this step you can simply use the Standard brush. The white lines show you the major forms we can look to add at this point.
9. Hold ALT + Click and drag your brush on the surface of the model to carve into your model. Release ALT to add volume back to your model. Press Shift and brush on your model to smooth it out.
10. Continue sculpting your model while pressing ALT to cut into the model, SHIFT to smooth it out, and releasing ALT to add depth into your model.
