Template:ToolSubmenus

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Tool:SubTool Subpalette
Allows a mesh to be considered as made up of many different parts. For example, a monster could have a weapon, clothing, etc. This also allows easy construction of full scenes.
Tool:Layers Subpalette
Allows multiple different sculpts of one model, and combining those sculpt in different ways.
Tool:Geometry Subpalette
A very important submenu, concerned with creating and working with multiple levels of subdivision.
Tool:HD Geometry Subpalette
Analogous to the Geometry submenu, but functions with the new very-high res (hundreds of millions of polygons) features of ZBrush.
Tool:Preview Subpalette
Allows one to redefine the model's default orientation and center point.
Tool:Deformation Subpalette
Can apply a wide range of deformations to a model; noise, skews, etc. Primarily used when first creating models.
Tool:Masking Subpalette
Controls Masking, the ability to choose or paint parts of your model to define if and how much they will be affected by subsequent operations.
Tool:Polygroups Subpalette
Operations relating to standard mesh groups, as are understood by most 3D programs. Create, hide, and show particular groups in your mesh.
Tool:Texture Subpalette
Operations relating specifically to 3D texture application; see the Texture Palette for more general operations on images.
Tool:Morph Target Subpalette
Operations related to setting, removing, and restoring a sculpt to a previously defined form.
Tool:Displacement Subpalette
Operations related to generating or using displacement maps. ZMapper is a plugin that can provide much more sophisticated functionality.
Tool:NormalMap Subpalette
Operations related to generating or using normal maps. ZMapper is a plugin that can provide much more sophisticated functionality.
Tool:Unified Skin Subpalette
Operations to generate a polymesh skin over top of a ZSphere model.
Tool:Display Properties Subpalette
A simple submenu affecting certain display properties, such as if and when normals should be flipped.
Tool:Import Subpalette
Used to bring in 3D models from other file formats; .OBJ and so forth.
Tool:Export Subpalette
Used to save 3D models in other file formats; .OBJ and so forth.

The next two sub-palettes are specific to ZSpheres.

Tool:Rigging Subpalette
Controls rigging, which can be used both for modifying models, and as part of model retopoligization.
Tool:Topology Subpalette
Operations to do with mesh topology manipulation, primarily used when building a new topology atop an existing one.
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