Tool:Display Properties Subpalette

From ZBrush Info

Jump to: navigation, search

This subpalette affects the way objects are drawn on the ZBrush canvas. In general, these settings do not affect the models themselves, simply the way they they are drawn in the ZBrush window.

The contents of this subpalette vary depending on the type of model currently selected.

Contents

Controls Common to More than One Model Type

DRes: Controls how via subdivision how many polygons will be rendered for each smoothed polygon. Default is 0. When negative, the object will be drawn onscreen with fewer than its actual number of polygons, which may be good for fast previews.
DSmooth: Controls the amount of additional polygon sub-division when rendering sharp edges of the object. Range is 0 to 1, which determines what constitues a "sharp" edge. Default is 0. Es (Edge Smoothness): Active when the DSmooth slider is greater than 0, further controls the smoothing effect.
Double: If some polygons appear to be missing, some may be facing in and some out. Choosing Double will force all polygons to be double sided, so that all can be seen. Use only when needed, since the memory requirements for the mesh will double.
Flip: If the object imports with the polygons facing inward, Flip can be used to render them all outward.

Controls for 3D Primitives

Image:Tool_Display Properties Subpalette__Tool_Display_Prim.jpg


Sh/Bh/Sv/Bv: These settings control how edges are beveled only when the model is drawn; they do not change model geometry. Sh and Sv control horizontal/vertical beveling on or off, while Bh/Bv control the amount of beveling.

How Sh and Bh affect edges of a model when rendering.

Image:Tool_Display Properties Subpalette__shsv.jpg

Controls for Polymeshes

Image:Tool_Display Properties Subpalette__Tool_DisplayProperties-polymesh.jpg

Controls for ZSpheres

Image:Tool_Display Properties Subpalette__Tool_Display_ZSphere.jpg

Density: ZSphere models are drawn with the "anchor" ZSpheres (usually drawn in two-tone red) linked with "link" spheres, which are normall drawn in gray. This controls the density with which the link spheres are drawn between anchor spheres; higher values will result in a sequence of link spheres more closely resembling a cylinder.
Color Int: As this value is increased, the color of link spheres approaches the color of anchor ZSpheres.
Size: Can be used to decrease the size at which ZSpheres are drawn, which permits better access to drawn models. The geometry of models generated from the ZSphere model is not changed; this is purely a control to make working with ZSpheres easier, where circumstances demand.
Personal tools
Editing ZBrushInfo