Tutorials
From ZBrush Info
ZBrush 3 Tutorials
Sculpting The Bird of Prey Using SubTools, Masks and Transpose
Sculpting Hair Using SubTools and ZSpheres : Use ZBrush3's new Subtools and ZSphere features to easily create hair details.
Sculpting The Cyborg Head Using New Brushes, Topology Tools and ZAppLink
Using ZProject To Create A Bas Relief
Using Mesh Insert and Transpose
Sculpting The Amazon by Rene Morel: Rene Morel shows you how to use new ZBrush features such as LazyMouse, alpha sculpting, and new brushes such as SnakeHook and Flatten, to achieve amazing effects and detail.
Sculpting Tileable Geometry Using Wrap Mode: Use ZBrush 3's new wrapping features to quickly create a detailed, seamless tileable brick wall surface.
ZProject: Projecting Details From One Mesh To Another by Sebastien Legrain
Sculpting a Skull With Image Planes
Painting Hair with Photoreference: Learn about multiple ZBrush brushes and tools by using imported photographic textures to paint hair onto a model.
Topology and Reflow Lab: Plakkie and other users have created a great tutorial, originally on ZBrushCentral and now on the wiki, all about using topology in ZBrush 3. Well worth checking out!
ZBrush 2 Tutorials
- Not So Primitive: Parametric Models
- Creating complex models using parametric adjustments to ZBrush's 'primitive' models.
- Hiding and Showing Model Parts
- Learn how to hide or show model groups or polygons, to more easily work with areas of interest.
- Tutorial: Creating a Polymesh Z
- Use model partial visibility to create a shaped plane, create a 3D model from it using the powerful Difference Mesh feature, maintain crease sharpness in a subdivided model.
- Tutorial: Modeling a Telephone
- Edge loop and low-resolution mesh modeling, Projection and Normal maps, edge crisping, (a different way of maintaining edge sharpness).
- Tutorial: Warrior Image
- Addresses a huge number of ZBrush's features! Creating models with ZSpheres, high-resolution detailing and texturing, positioning multiple models in a scene, lighting and rendering, and more.
- Tutorial: Dragon Lizard
- Creating low-res meshes from ZSpheres and edge loop modeling, detailing, texturing, materials, lighting and rendering.
- Fog and GDI Effects
ZSpheres
- ZSphere Tutorial: Biped by Ryan Kingslien
- Building a Body with ZSpheres
- A good overview of ZSphere workflow, and includes nice ZSphere reference tables.
- Building a Hand with ZSpheres
- Shows how you can maintain precise control of your topology when modeling with ZSpheres.


