Working With Uvs
From ZBrush Info
ZBrush allows you to easily create or remap UV coordinates. This can be a major advantage if you find that, for some reason, the original UV mapping for your base mesh must be changed.
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Create UVs in ZBrush
- Select the model you want to change UVs for in the Tool palette.
- Set Tool: Geometry: SDiv to 1
- Press Tool: Texture: Guv or Auv
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Re-Importing Uvs
- Select the model you want to change UVs for in the Tool palette.
- Set Tool: Geometry: SDiv to 1
- Press Tool: Morph Target: StoreMT.
- Press Tool: Import and navigate to the OBJ file with the uvs you want to import.
- Press Tool: Morph Target: Switch
