ZMapper Shortcuts

From ZBrush Info

Jump to: navigation, search

Contents

General

Exit x or Esc

Hide Tab

Opaque q

Model Navigation

Note: See also 'Model Navigation with the Mouse' above.

Rotate r

Scale e

Move w

Spin i

Recenter w

Mesh Viewing

Smooth h

Faceted d

PolyFrame f

TanFrame a

NormFrame m


Object Space N.Map 1

Tangent Space N.Map 2

Note: The two options above also control what type of normal map will be generated.

Normals 3

Tangents 4

UV Seams 5

Groups 6

Texture 7


Activate MipMap Preview Shift-K

Note: Ideally, if this is activated, you will see nothing different in your model. When this is activated, OpenGL mipmaps are generated internally and used, so you can see if they might result in artifacts in final use.

Morph Modes

Morph 3D p

Morph UV u

Freeze at Target z

Note: If the morph speed slider is set to 0 and the Morph UV view is activated, the display will show a fully unwrapped (i.e., flat) map.

Lighting

Local Light l (ell)

Note: If the local light is on, then the Diffuse Intensity slider controls the intensity of the local light. Click and drag the light (yellow cube), or shift-click and drag anywhere on the screen, to move it.

Configuration Files

Save Configuration s

Open Configuration o

Map Creation

Create NormalMap c

Note: If a mesh is currently captured, 'c' creates a normal map via projection.

Create CavityMap t

Personal tools
Editing ZBrushInfo