ZMapper Shortcuts
From ZBrush Info
Contents |
[edit]
General
Exit x or Esc
Hide Tab
Opaque q
[edit]
Model Navigation
Note: See also 'Model Navigation with the Mouse' above.
Rotate r
Scale e
Move w
Spin i
Recenter w
[edit]
Mesh Viewing
Smooth h
Faceted d
PolyFrame f
TanFrame a
NormFrame m
Object Space N.Map 1
Tangent Space N.Map 2
Note: The two options above also control what type of normal map will be generated.
Normals 3
Tangents 4
UV Seams 5
Groups 6
Texture 7
Activate MipMap Preview Shift-K
Note: Ideally, if this is activated, you will see nothing different in your model. When this is activated, OpenGL mipmaps are generated internally and used, so you can see if they might result in artifacts in final use.
[edit]
Morph Modes
Morph 3D p
Morph UV u
Freeze at Target z
Note: If the morph speed slider is set to 0 and the Morph UV view is activated, the display will show a fully unwrapped (i.e., flat) map.
[edit]
Lighting
Local Light l (ell)
Note: If the local light is on, then the Diffuse Intensity slider controls the intensity of the local light. Click and drag the light (yellow cube), or shift-click and drag anywhere on the screen, to move it.
[edit]
Configuration Files
Save Configuration s
Open Configuration o
[edit]
Map Creation
Create NormalMap c
Note: If a mesh is currently captured, 'c' creates a normal map via projection.
Create CavityMap t
