ZSpheres: Basic Controls

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To start a ZSphere model, select the zsphere tool from the Tool palette - it's the two-toned red ball - and draw it on the canvas. Enter Edit mode by pressing T on the keyboard.

The zsphere is two-toned so that it's clear which way up it is.

ZSpheres are added in Draw mode - press 'Q' on the keyboard if necessary. Then click and drag on the zsphere to add a new zsphere. Keep dragging until it's the size you want.

Hold Shift and click to add a zsphere at the same size as its parent (the zsphere it is being added to).

To add a zsphere at the same size as the Draw size, click and start dragging then hold down Ctrl - the new zsphere will snap to the Draw size. Continue to drag and the zsphere will move away from its parent.

You can preview the mesh at any time by pressing A on the keyboard.

Note: the first zsphere drawn - sometimes called the Root zsphere - will only be partially skinned (as in the above image) unless it has child zspheres at both ends.


Obviously not much of a model can be created by simply adding zspheres to each other; some moving, scaling and rotating is necessary. Click the links below to learn more:


To Learn About ZSpheres: Move Click Here.

To Learn About ZSpheres: Scale Click Here.

To Learn About ZSpheres: Rotate Click Here.

To Learn About ZSpheres: Adaptive Skin Click Here.

To Learn About ZSpheres: Building a Basic Humanoid Click Here.

To Learn About ZSpheres: Building a Hand Click Here.

To Learn About ZSpheres: Advanced Techniques Click Here.

To Learn About ZSpheres and SubTools Click Here.

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